'Livinoid Emosia' represents currently the most advanced level of realism for virtual (game or simulation) characters possible !

Like the name implies, it supports realistic and human-like emotions, feelings and state of mind for your game or simulation.

All species/Livinoids in need for emotions can use this system and it is even so that Livinoid Emosia supports primitive intelligence like for a cat or dog. The interaction between emotions (the limbic system) and other regions (both lower - like 'snake brain' and higher like 'frontal cortex')  is important and that is why the basics of intelligence are situated in a Livinoid Emosia. In order to have these realistic emotions and feelings in a livinoid Emosia, Livinoid Physisia is essential ! Therefore, Livinoid Physisia is part of Livinoid Emosia.

For some Livinoids/species, like already mentioned, like cat, dogs and other vertebrates with a minimal intelligence, Livinoid Emosia is the level needed.

Some examples influences :

If one is exhausted (for instance on a battlefield or a sports game), the emotional thresholds will be snappier than if one is more relaxed.

A female Livinoid having her periods reacts emotionally differently than normally. The same applies for a male Livinoid having his virtual pants full of lust but no way of releasing. The latter will possibly result in lots of frustration and all unwanted outcomes of that …

45,15,0,50,1
25,600,80,1,1500,1000,25,2000
90,300,1,50,12,25,50,1,70,12,1,50,1,1,0,5000
0,1,0,0,1,30,10,5,0,0,0,10,0,1
Making games and simulations even more alive and realistic with Livinoid Emosia !
Livinoid Emosia - Emotions and state of mind
Livinoid Emosia - Emotions and state of mind
Making games and simulations even more alive and realistic with Livinoid Emosia !
Livinoid Emosia - Weather and environment
Livinoid Emosia - Weather and environment
Making games and simulations even more alive and realistic with Livinoid Emosia !
Livinoid Emosia - Religion and politics
Livinoid Emosia - Religion and politics

Like in real life, everything is influenced by emotions and Livinoid Emosia supports this ! A Livinoid Emosia can get influenced by someone it ‘doesn’t like’ due to religious background, a dispute in the past, his/her color of skin or political conviction for instance. It can get angry, agitated, furious or even suicidal because of this !

A soldier with a phobia for rats will react on rats in his surroundings and the game or simulation designer could simulate tunnel vision in the HUD due to this. This could result in a possible faster death for the soldier because the focus and clear image is on the rat and not on the enemy (blurred out ?) … … a huge improvement in user experience for your game or simulation !

Even the environmental factors like temperature, wind (speed) and humidity or night and day play a role on the state of mind ! In reality, people get faster agitated in warm damp weather. In the world of Livinoids, the same applies ! Again, no statistical model, but realistic reactions based on the individual parameters of the Livinoid ! Not everybody reacts the same to stimuli or conditions and that is also absolutely the case for Livinoids ! No two Livinoids are exactly the same …

Bring your game or simulation to the next level and imagine how much more reality, possibility and user experience can be added to your game or simulation thanks to Livinoids !

Interesting links :