This is the initial, basic level for Livinoids and makes them alive (not emotional or smart) !
'Livinoid Physisia' exists out of a number of types of rather primitive systems. In some cases, like for viruses, bacteria or fungi, it is rather simple in nature but represents a realistic behavior of the specie. In other cases, a little more advanced, like for snakes or crocs, where no emotional component exists (non vertebrates - no limbic system in the brain) and all is reactive in nature, the Livinoid Physisia is all that is needed.
In the more advanced species, 'Livinoid Physisia' has a cardio vascular system like humans and an adequate heartbeat (it even accepts influences on the system such as agitation and stress from Livinoid Emosia). It has a realistic blood pressure and even the thickness of blood is incorporated in the model (cholesterol is therefore supported) resulting for instance in a realistic stroke. Support for physics such as muscle strength and endurance are all situated at this level.
Livinoid Physisia simulates the functioning of the organs. Therefore, if the absorption of nutrients in the small or large intestine does not function properly, it will lead to similar diseases (both acute and chronicle) as humans have to cope with.
There are realistic flows for the complete digestive system including food, drinks and excretion of waste, again, based on humans. For instance a Livinoid stores and uses fat like humans do. It will also be constipated or have diarrhea, the same way we would !
It reacts to medicines and their side-effects as humans would do. Livinoid ‘A’ might have side effect ‘X’, whereas Livinoid ‘B’ could have side effect ‘Y’ or ‘none’, again similar to humans. Not much statistics are used to achieve this and it is mostly not random or ‘probable’, but simulated like in reality !
Most important human parameters are supported, even CCR5-Delta 32. Some Livinoids are therefore (partially) immune to viruses, like it would be in reality ! Viral weapons or vicious diseases used in games or simulations will therefore give a realistic result and not everybody will get killed by default !
A very realistic and detailed system of energy usage and storage is being used. Age, condition and heritable factors always have an impact where appropriate. So, a Livinoid Physisia used in a game or simulation with bad or average condition will not run five miles or eight kilometers at top speed ! Most games today are not very realistic in that area ...
A Livinoid Physisia will, at some point (depending on the Livinoid – no two Livinoids and no two situations are the same !), be out of breath or have cramps in the muscles or won't have enough energy in the legs to hold the body ! Recuperation is realistic and a standard feature of the model if needed in the specie !
Environmental factors like heat and humidity play a role as well and are therefore fully supported ! No Livinoid will run a marathon in the desert (with extreme temperatures and dryness) at top speed. The Livinoid would become overheated, even if in top condition, and probably would dehydrate with all the consequences a human would experience …
Foods and drinks are also integrated into the concept in great detail. By default the nutritional and energetic values are supported but even the thermal influences are taken into account. If you would eat (almost) only frozen yogurt and ice-cream during your stay on the north pole, chances are high, you will end up massively under-cooled (hypothermia). This function is available in the model and a Livinoid therefore would face similar symptoms.
Similar things would happen if the Livinoid starts drinking too much and too fast ice-cooled beverages in a very hot climate (like the desert). Heavy diarrhea would most likely be the outcome.
Livinoids literally make your game or simulation alive !
Bring your game or simulation to the next level and imagine how much more reality, possibility and user experience can be added to your game or simulation thanks to Livinoids !
Interesting links :