At this page you find details on the usage of Livinoid Physisia for the gaming industry and for simulations.

Three main topics are being tackled : Expected resource usageGaming Industry and Simulations.

Expected resource usage :

Lightweight. 50+ of Livinoid Physisia should be realistic to run simultaneously on one modern multi-core desktop computer.

Gaming Industry :

In current games, if the energy is low, one picks up a food bar and power is back to X percent. The same applies to the health state. Wouldn’t it be much more exciting if what you pick up as food or drugs could have an (negative or positive) impact on the health or performances depending on the character (no two Livinoids are equal, like no two humans are equal) ?

The food or drink could be contaminated, poisoned or give an allergic reaction, making the character sick and possibly dead as a consequence. Imagine a mission where the view of the gamer blurs out more (on the sides) when his character gets more exhausted or sick. Like in real life, our attention diminishes in these cases. It would add a complete new dimension to the game !

A soldier on the battlefield having fever and diarrhea, will become severely weakened. It is up to you to take good care of your character as it could die due to these conditions and not longer only because of the ‘the enemy’-characters in the game !

The latter is especially true in games where physical muscle strength plays a role (or should play a role !) like in sports/war/police/action games. Right now, the characters in these games keep going at maximum speed during long times. In reality, different characters have different limits and slow (a group) down depending on diverse factors. For instance : condition, age, health, fatigue, level of exhaustion, environmental factors (like heat or cold) and even a factor like 'humidity' play an important role in this !

Take, as an example, a rescue mission to save hostages. Right now, when freed, these characters run together with the rescuers all at the same speed and everything is just fine. In reality people have different ages, levels of health and physical conditions which will slow down the group. Among the elderly or obese hostages, a hart attack could be waiting around the corner and if I recall well, it is the goal to get all hostages out alive ! In reality, these things happen !

Imagine a football or cycling game where the physical state of the character is realistic and one character can run or cycle faster and longer than another. Or one cyclist will have a breakdown halfway a steep mountain climb where another can do better. Cramps in the legs due to lack of drinking and eating during the race, it is supported ! Hell, even the number of red blood cells is being used in the model, so EPO is certainly an option ! Also here, no statistical influences, but real reactions to life-like simulation !

You can use viral or bacterial weapons in your game and the result will be extremely realistic. Even CCR5-Delta 32 is supported (like in real human beings) and some are therefore (partially) immune to viruses !

Primitive torture (physical level) in games can be used. Although, Livinoid Emosia better supports this as torture is more truthful with an emotional component included.

Start using your imagination. If it is realistic for humans physically in real life, chances are high Livinoids support it !

Please look at the 'Games' tab in FAQ Livinoids to find more details.

Simulations :

Livinoids Physisia can be used in simulations where the physical and/or health aspect plays a role. But most likely, you would prefer a Livinoid Emosia as it offers the emotional features as well.

Please look at the 'Games' tab in FAQ Livinoids to find more details.

Keep however in mind that Livinoids are physically by no means 100 percent identical to human beings. Read Livinoids are not medical models, but it comes close. The concepts behind are being used, not always the exact physical reality. Therefore it is not advisable as (accurate) medical model !

Interesting links :